Export
There are many ways to export the result out of CalibFX Lineup.
The recommended targets for each method are indicated in parentheses.
1. Copy-Pasting
(EZtrack, Unreal Engine, Other...)
The most straightforward way to export the offsets if there is no existing integration between CalibFX-Lineup and the tracking system or render engine is to copy-paste the values manually, selecting the right axes to represent the front, right and up directions.
Note
- Pan is a rotation around the Up axis, positive toward the right
- Tilt is a rotation around the Right axis, positive upward
- Roll is a rotation around the Front axis, positive toward the right
Unreal Engine
Aximmetry
Warning
The Pan value must be inverted to fit in Aximmetry space, as shown in the screenshot
Warning
Rotations assume Intrinsic Pan-Tilt-Roll Euler order. (ZXY if Z is up,Y front, X right)
There is an automated Copy-Paste link between CalibFX-Lineup and EZtrack. You can use the copy button to batch copy an EZtrack rig node in the clipboard. More Details Here
2. Network Output
(Aximmetry, RigFX, Sony FR7, Custom FreeD Pipeline)
There is a direct network API link between CalibFX Lineup and the following targets:
- FreeD
- Aximmetry (HTTP)
- RigFX
- Sony FR7 (CGI)
The current target is selected and configured in the Tools → Settings → Network Output tab:
Once this is configured, you can press the "Send" button next to either offset, the one with an arrow. There is also a "Send Zero" button, with a 0 on the left side of the arrow. It can be useful to reset quickly in the destination:
3. JSON Output
(ClassX)
This is a standard JSON-formatted text containing the computed offsets. Press "Copy Results to Clipboard" to paste it quickly elsewhere, or "Export Result as File" to save to the disk.
In both cases the textual content is the same.
JSON Output Format
The exported format looks like this:
{
"Version": "1.0",
"CameraName": "Cam0",
"StudioOffset": {
"Front": -2.0153,
"Right": -0.9634,
"Up": 0.0177,
"Pan": -91.843,
"Tilt": -0.408,
"Roll": 0.543
},
"SensorOffset": {
"Front": -0.0978,
"Right": -0.0139,
"Up": -0.0414,
"Pan": 0.562,
"Tilt": 0.666,
"Roll": 0.102
}
}
FreeD referential is used, as in the UI.