Produced in 2021 by our registered system integrator in China, Dison Technology, here is another great example illustrating our EZtrack® Hub unit processing seamless live tracking data on stage for both at the same time a handled steady camera and a talent as a live dancing performer.
Dynamic triggered 3D interactions combined with fancy particles effects created from scratch by our primary creative partner as Tessellation studio, as it does perfectly master the Unreal 4 pipeline.Produced by our friends at PopUp Media 360 for Riot Games and co-operated on-set by the team of oARo, the experience did combine the most sought-after tools from the virtual production technology market nowadays: the Unreal Engine 4 from Epic Games combined with the Reality Engine from Zero Density. Both cameras and object tracking were made possible thanks to PTZ Cameras from Sony, as these were associated on-set to our EZtrack Hub to live track the main on-jib travelling camera. Such equipment did successfully provide altogether a streamlined workflow for live producers and operators during the final events of the show.


Produit en 2021 par l’un de nos intégrateurs de systèmes référents pour la Chine, Dison Technology, voici un bel exemple illustrant l’exploitation de notre Hub EZtrack® pour la localisation temps-réel et synchronisée d’une caméra de type steadycam ainsi que d’un talent, en l’occurrence ici une danseuse.
Différentes interactions visuelles ont été scénarisées et combinées à des effets de particules qui ont été entièrement créés par notre partenaire principal pour la création 3D, Tessellation Studio, en utilisant le pipeline de production Unreal 4.